U4GM BO7 Search and Destroy Loadout Guide for Ranked Play

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Win more BO7 Search & Destroy rounds with the M15 Mod 0 for steady picks (or Dravec 45 for fast pushes), Jager 45 sidearm, Perk Greed stealth perks, and frag+stun with Trophy for bomb-site control.

Search and Destroy in BO7 hits different the second the round starts. No respawns, no "I'll trade my life for info" unless it actually matters. You feel it in your hands when you peek a lane, and you'll quickly notice how a single mistake turns into a lost round. If you're still trying to run a messy, all-purpose respawn class, you're gonna get punished fast, which is why a lot of players warm up their decision-making and timings in a CoD BO7 Bot Lobby before they hop into ranked and start risking SR.

Primary Choices That Win Rounds

The M15 Mod 0 is everywhere for a reason: it doesn't ask questions. You post up, you hold a cross, you take the mid-range fight, and the gun stays on track. Most people slap on an ELO because the irons can crowd your view when you're pre-aiming a tight heady. From there, a compensator keeps your follow-up shots tidy, and the Wander-3V stock makes your strafe feel snappier when you're shouldering a lane and trying not to be a free pick. It's not about looking flashy. It's about landing the first burst of damage when it counts.

When You're the One Forcing the Issue

Not everybody's built to sit back and anchor, and that's where the Dravec 45 comes in. Up close it deletes people, and that's the whole point. If you're the entry, you're often sprinting through awkward timings, sliding into a corner, eating a bit of chip damage, and still needing to win the fight anyway. A.45 suppressor keeps your push quieter, and overpressured fire mods help you finish before the other guy can recover. Just don't lie to yourself: take a long sightline with it and you're flipping a coin.

Perks and Utility That Actually Matter

Secondaries are kind of boring right now with the big offenders banned, so the Jager 45 ends up in a lot of hands. It's the "get off me" button when your mag hits empty at the worst moment. Perk Greed is the obvious wildcard because four perks is four chances to stay alive. Ninja is mandatory—without it you're basically announcing your route. Fast Hands saves you on reload-cancel moments and quick swaps, and Dexterity helps when you're mantling into site or trying to move without feeling like you're stuck in mud. On equipment, stuns do more work than people admit: one clean hit on a bomb headglitch can turn a scary retake into a freebie, and a Trophy System down during a plant or defuse is the difference between "easy round" and "why is there a frag on my feet."

How It All Fits Together

The real trick is building a class that matches how you take space. If you're holding map control, you want the M15 set up to keep your aim stable and your movement honest. If you're breaking hills and flooding sites, the Dravec lets you play fast, but you've gotta pick your fights and trust your routes. Either way, the little habits win more rounds than the gun itself: shoulder-peek for info, stop re-challing the same angle, and place your trophy like you actually expect a nade. And if you're testing setups or trying to get your timing back after a few rough games, running a CoD BO7 Bot Lobby for sale can make it easier to lock in your pacing without turning every mistake into a full-on round loss.

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