Why Anti-Air is Crucial in Tower Rush

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They entirely bypass the river, they are immune to powerful ground-control spells like The Log and Earthquake, and they cannot be distracted by standard ground-melee troops.


The Devastation of Aerial Threats


The Balloon will simply float over your defending ground troops, drop a single bomb, and instantly delete a massive chunk of your tower's health.


Furthermore, aerial swarms (like the Minion Horde or Bats) can completely shred an unsupported ground tank in seconds.


  • The Tesla is arguably the best anti-air building.
  • Pulling a Balloon to your King Tower early in the match is the ultimate counter to air decks.
  • Small spells are critical for aerial defense.

Choosing Your Air Guards


A mathematically sound deck requires at least two reliable anti-air units and one spell capable of hitting air targets.


If you are playing a heavy Beatdown deck, you must also include 'Splash Anti-Air' (Baby Dragon, Electro Dragon, Executioner).


The DefenderBest ExampleStrategic Value
The Ranged SniperMusketeer / Dart GoblinPlaced centrally to shoot down Balloons from a safe distance; highly vulnerable to spells
The Air AssassinMega Minion / PhoenixPlaced directly on top of the enemy air threat; immune to ground damage, survives medium spells

Total Coverage


Test your new decks specifically against heavy air combinations before taking them to the ranked ladder.


When the shadow of a Balloon falls across your tower, you must be ready.

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