Defeating Fast Decks in Tower Rush

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Breaking Their Momentum If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand Here's more.

There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.


This article details the exact tactical adjustments and mental fortitude required to completely shut down the fastest players in the game.


Breaking Their Momentum


If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.


By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.


  • Do not spend 4 elixir to prevent 200 damage.
  • If they try to snipe your Cannon with a Magic Archer from the river, kill the Archer instantly.
  • Always pull their fast units to the center of the map.

The Inevitable Crush


You will take chip damage, you will be constantly reacting, and you will feel like you are losing the entire time.


You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.


The ManeuverThe Result
The High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal Ghost
The Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade

Staying Zen


Take the hits, manage your economy, and set up your defensive wall.


Speed is an illusion if it crashes into an unmovable object.



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