The Role of RNG and Starting Hands in Tower Rush

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Don't rush. If you have any questions regarding in which and how to use tower rush, you can get hold of us at our web page. Identify your cheapest 'cycle' card in your opening hand.

However, there is one unavoidable element of pure, unadulterated luck that infects every single match from the very first second.


This article explores the controversial role of starting hands and how to survive the chaotic first fifteen seconds of a match.


The Unwinnable Opening


For example, imagine you are playing a deck with a Cannon and a Log to defend against Hog Riders and Goblin Barrels.


This is intensely frustrating because the damage was not caused by a strategic error or a misplay, but purely by the random shuffle of the deck.


  • Don't rush.
  • Identify your cheapest 'cycle' card in your opening hand.
  • Taking 1000 tower damage is better than losing the entire game instantly.

Testing the Waters


Conversely, the RNG of starting hands creates opportunities for massive, immediate advantages if you are willing to take a calculated risk.


They will then launch a massive counter-push with a significant elixir advantage, likely resulting in you losing a tower immediately.


Game FactorImpact on Opening
Weight of the DeckHeavier decks suffer exponentially more from bad starting hands because they cannot afford to cycle useless cards away
Fixed Starting Hands in Tournaments (Requested Feature)The community constantly asks developers to let players choose their opening 4 cards to remove this RNG entirely, but devs refuse, claiming RNG keeps the game exciting

Embracing the RNG


The RNG forces adaptability; it requires players to think on their feet and win games from disadvantageous positions.


You cannot control the shuffle, but you can control your reaction to it.



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