Winning in Sudden Death in Tower Rush

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Watch the opponent's spell cycle too. Here is more on tower rush look at our web-page. A 10-elixir spell cycle leaves you very vulnerable to a sudden counter-attack.

A standard three-minute match is often just an intricate dance of probing defenses and testing the opponent's card rotation.


Entering overtime fundamentally alters the mathematics and psychology of the entire game.


The Final Countdown


If you enter overtime and the enemy Princess tower is already severely damaged (e. If you cherished this report and you would like to acquire far more details about tower rush kindly take a look at our own web page. g., under 1000 hitpoints), the strategy becomes incredibly simple and terrifying.


However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.


  • Watch the opponent's spell cycle too.
  • A 10-elixir spell cycle leaves you very vulnerable to a sudden counter-attack.
  • A Log and a Zap might provide the final 200 damage needed without spending 6 elixir on a Rocket.

Exploiting Tunnel Vision


As overtime begins, the opponent will inevitably hyper-focus all their defensive attention and buildings on that one damaged lane.


Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.


The SituationHow to Win
The Nail-BiterImmediate, aggressive spell cycling while using cheap distraction units to stall their spell cycle
Leading into OTPlay hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes

Staying Calm Under Pressure


Take a deep breath when the overtime music starts playing.


Earn it with a cold, calculating mind.

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