Drafting and Deck Building in Tower Rush

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Pay attention to the air vs. ground balance. If you beloved this informative article as well as you want to acquire details regarding tower rush generously pay a visit to the web-page.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


The Golden Rules of Picking


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • Pay attention to the air vs. When you cherished this short article along with you would want to get more information relating to tower rush kindly visit our internet site. ground balance.
  • It provides a solid defensive anchor regardless of what else you pick.
  • Guaranteed damage is invaluable.

Drafting for the Enemy


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Bad DraftingWhy It Fails
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Playing the Hand You're Dealt


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Choose wisely, and outsmart them before the match even begins.

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