The absolute pinnacle of this defensive micromanagement is the art of kiting.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- Muscle memory is required.
- They pull heavy units very reliably.
- Surround the enemy completely.
The Ultimate Distraction
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Unit Used | What to Kite |
|---|---|
| Ice Golem | Melee swarms, heavy single-hitters, slow-moving bruisers |
| Cheap Swarm | Slow attacking units like the P.E.K. In case you have any queries regarding where and also the way to employ tower rush, you'll be able to email us at our webpage. K.A or Prince |
Mind Games
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
Master the kite, and you will master the game.