Dealing with Toxicity in Tower Rush Games

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Never BM early in a match. It implies the opponent's strategy was boring and predictable.

The 'emote meta' is a fascinating study in how players can weaponize limited communication tools to infuriate, distract, and tilt their opponents.


Spamming a laughing king or a yawning princess the exact millisecond you destroy an opponent's tower is a deliberate tactic designed to cause emotional distress.


Weaponized Cartoons


'BMing' or Bad Manners is the practice of using emotes specifically to mock an opponent after they make a mistake or lose a match.


In this way, the emote actually provides a tangible, strategic advantage; it is a zero-elixir spell that directly damages the opponent's decision-making ability.


  • Never BM early in a match.
  • It implies the opponent's strategy was boring and predictable.
  • Bait them into a trap.

Protecting Your Sanity


Fortunately, developers eventually realized the massive toxicity problem and implemented the single most powerful defensive tool in the game: the Mute button.


Many professional players play entirely muted during major tournaments to ensure they maintain absolute, zen-like focus.


VibeHow Developers Meant ItHow Players Use It
Joyful EmoteTo celebrate a funny, chaotic moment where both players made silly mistakesSpammed relentlessly when destroying a tower to mock the opponent's defensive failure
SorrowTo express genuine sadness when you make a bad play or realize you are going to loseUsed sarcastically after you easily defend a massive push to say "Aww, are you sad your attack failed?"

The True Test of Skill


If a simple animation can ruin your day, you need to step back and reevaluate why you are playing the game.


Smile, hit the mute button, and proceed to crush their towers methodically.



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