The absolute pinnacle of this defensive micromanagement is the art of kiting.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- It will walk away while being chased.
- Know the aggro range of every card.
- Use ice or poison to maximize the time they spend walking.
The Ultimate Distraction
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
| Unit Used | Best Target |
|---|---|
| Cheap Tank | It absorbs damage while walking away, making it the perfect bait |
| Skeletons | Slow attacking units like the P.E.K.K. When you loved this information and you wish to receive details regarding tower rush kindly visit our web-page. A or Prince |
The Psychological Impact
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.