Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
Heavy Melee Commanders
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
- Use dash abilities to connect to the tower instantly.
- Overwhelm with sheer numbers.
- Never send the hero in blind.
The Ranged Support Class
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
| Power | Best Scenario |
|---|---|
| Target Drop | Use right before the enemy tower locks on to reset aggro onto a nearby tank |
| Minion Generation | Activate when the enemy has exhausted their splash damage spells |
Finding Your Playstyle
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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