If the Golem is the undisputed king of ground-based Beatdown, the 'LavaLoon' combination is the terrifying, uncontested emperor of the skies.
However, playing LavaLoon effectively requires an incredibly specific mindset; you are abandoning the ground war entirely, which leaves your towers highly vulnerable to fast rushes.
The Mechanics of the Air Push
As the Hound approaches the river, you drop the Balloon directly behind it, slightly closer to the outer edge of the map.
Furthermore, when the Lava Hound finally dies, it 'pops' into a swarm of six fiery Lava Pups.
- You must place the Balloon so it physically pushes the slow-moving Lava Hound forward, accelerating the entire push.
- Never play the Lava Hound if you are down on elixir in the first two minutes.
- Always bring the Arrows spell.
The Painful Ground Defense
The absolute hardest part of playing LavaLoon is surviving the ground phase of the game, especially against fast Cycle or Bridge Spam decks.
The Tombstone is the unsung hero of the LavaLoon deck; placed centrally, it pulls all ground-targeting units (like Hog Riders and Giants) into the middle of the map.
| LavaLoon Phase | Execution | What to Avoid |
|---|---|---|
| Single Elixir (First 2 Mins) | Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantage | Playing the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound |
| Double Elixir (Final Minute) | Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towers | Panicking and using your Lightning spell defensively instead of saving it to destroy their anti-air |
Ruling the Skies
Mastering LavaLoon requires a fundamental shift in how you view tower health and resource management.
The ground is for peasants.
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